Brothers - a Tale of Two Sons
I was acting Level Designer on this smaller AA-project that became a critically acclaimed titel with a metacritic of 90.
The project received a BAFTA award.
This is an example of my work. The players is asked to coordinate the brothers in order to swing past these old statues that crumble and fall when progessing.
There is no real danger with the falling statues, it is just to give some flavour and sence of emergency to the player.
I did all the logic, camerawork and placements of the props.
It was a really nice change of pace to be a part of this game production, I had only made rather violent games up until this point and grew in love with this emotional ride and lightweight puzzel experience.